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The game is the first of The Walking Dead video game series published by Telltale. The game takes place in the same fictional world as the comic, with events occurring shortly after the onset of the zombie apocalypse in Georgia.

However, most of the characters are original to the game, which centers on university professor and convicted criminal Lee Everett , who rescues and subsequently takes care of a young girl named Clementine as they join a group of survivors.

Some characters from the original comic book series also make in-game appearances. Unlike many graphic adventure games, The Walking Dead does not emphasize puzzle solving , but instead focuses on story and character development.

The story is affected by both the dialogue choices of the player and their actions during quick time events , which can often lead to, for example, certain characters being killed, or an adverse change in the disposition of a certain character or characters towards Lee.

The choices made by the player carry over from episode to episode. Choices were tracked by Telltale, and used to influence their writing in later episodes.

The Walking Dead has been critically acclaimed, with reviewers praising the harsh emotional tone of the story and the empathetic connection established between Lee and Clementine.

It won year-end accolades, including Game of the Year awards from several gaming publications. More than one million unique players have purchased at least one episode from the series, with over 8.

Season 3 and Season 4 of The Walking Dead were released in and , respectively. The Walking Dead is a graphic adventure , played from a third-person perspective with a variety of cinematic camera angles, in which the player, as protagonist Lee Everett, works with a rag-tag group of survivors to stay alive in the midst of a zombie apocalypse.

Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction.

For example, the player may be able to look at a character, talk to that character, or if they are carrying an item, offer it to the character or ask them about it.

According to Robert Kirkman, The Walking Dead game is focused more on developing characters and story, and less on the action tropes that tend to feature in other zombie-based games, such as Left 4 Dead.

Unlike in other RPGs such as the Mass Effect or Fallout series, where choices fall on either side of a "good or evil" scale, the choices within The Walking Dead have ambiguous results, having an effect on the attitude of the non-player characters towards Lee.

If the player dies, the game restarts from just prior to the QTE. Other timed situations involve major decisions, such as choosing which of two characters to keep alive.

Each episode contains five points where the player must make a significant decision, choosing from one of two available options.

The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes will be affected by these choices.

The game does allow the player to make multiple saves, and includes a "rewind" feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices.

The Walking Dead occurs simultaneously with the events from the original comic series, where a zombie apocalypse overwhelms much of society.

Although the survivors initially think that being bitten by a zombie is the only way to become infected, it is later discovered that one becomes a zombie upon death irrespective of the manner in which one dies; only by damaging the brain can the reanimation be stopped.

Numerous characters appear throughout the game. Lee Everett voiced by Dave Fennoy [15] , the primary protagonist of the series, is a native of Macon and a former university professor convicted for killing a state senator who was sleeping with his wife.

Mark voiced by Mark Middleton [31] , a survivor who used to work for the U. Also introduced in the second episode are the farmers-turned-cannibals the St.

In the third episode, more characters are introduced; Chuck voiced by Roger Jackson [34] , a level-headed homeless man who lives in a boxcar ; and Omid and Christa voiced by Owen Thomas [35] and Mara Junot [36] respectively , a young couple who tend to stay away from large groups.

The fourth episode introduces two more characters; Molly voiced by Erin Ashe [37] , an acrobatic and resourceful young woman who carries an ice axe ; and Vernon voiced by Butch Engle [38] , a doctor and leader of a group of cancer survivors hiding in the morgue of a hospital.

The Stranger voiced by Anthony Lam, [39] and by Roger Jackson through the walkie-talkie is a mysterious man that communicates to Clementine via her walkie-talkie as the group nears Savannah.

The following summary is a broad overview of the work, describing the major events that occur regardless of player choice.

Some specific elements not listed here will change based on the impact of player choices. Lee Everett is on his way to prison after his conviction for murder in Atlanta, Georgia.

En route, the police car in which he is traveling strikes a walker and careens off-road. The officer is killed by walkers, and Lee takes shelter in a nearby home.

He discovers a little girl named Clementine, whose parents went away for vacation to Savannah when the zombie apocalypse began.

Lee offers to take care of her and help her find her parents. The two meet Kenny, his wife Katjaa, and their son Kenny Jr. Though relatively protected from the undead, they struggle to find food, and run out of supplies after three months.

They are approached by the St. Johns, a family who own a nearby dairy. The group exchange gasoline to power the St. However, Lee discovers the St.

Johns have engaged in cannibalism and plan to kill and eat his group as well, causing a confrontation with the family as the farm is overrun by walkers.

Fleeing back to the motel, the group finds an abandoned station wagon and decide to ransack it of its supplies. The group are forced to abandon the motel when local bandits launch an attack on the motel that attracts walkers.

They come upon a freight train, and head towards Savannah with the intention of finding a boat and getting out onto the ocean.

During the trip, Duck succumbs to a walker bite he received during the attack on the motel, driving Katjaa to suicide. Kenny is left completely inconsolable by the ordeal of losing his wife and son.

The group then meet Christa and Omid, two other survivors who join them. An unknown man tells her she will be safe once she finds him, and promises her that her parents are waiting for her.

The group takes shelter in an abandoned mansion. Lee and Kenny head towards the pier and discover that there are no boats left in the city, and discover that whatever useful supplies remain are being held in Crawford, a fortified elitist community who do not accept children, as well as elderly or sick people.

When walkers attack, Lee is separated from the others. He makes his way back to the mansion through the sewers, finding a group of elderly cancer survivors led by Vernon hiding in a hospital morgue.

Vernon returns with Lee to the mansion, where Clementine has discovered a boat in the shed; it lacks fuel and a battery, but both items can be obtained in Crawford.

Lee and the group plan an infiltration, but once inside, they find the district has been overrun by walkers. They quickly gather the necessary supplies and leave.

Vernon departs the mansion, but Vernon remarks that he believes Lee to be an unsuitable guardian for Clementine. The next morning, Lee wakes to find Clementine missing.

In his haste to find her, he is surprised and bitten by a walker. Initially suspecting Vernon, Lee finds the morgue abandoned.

Lee and the others go to rescue Clementine, and Kenny is lost during an attack by walkers. Lee reaches the hotel where Clementine is held and comes face to face with her captor, who reveals that he was the owner of the station wagon that the group ransacked and lost his family to walkers as a result.

Losing his sanity and seeking revenge, the Stranger met Clementine through his walkie-talkie and manipulated her into keeping tabs on the group under the guise that he had her parents.

Lee and Clementine kill the Stranger and leave the hotel, smearing themselves with walker blood to mask their scent and elude the horde outside.

As they leave, Clementine spots her zombified parents. After Lee falls unconscious, he realizes he is about to turn, and instructs Clementine to escape the city and meet Omid and Christa at the edge of town.

Lee can order Clementine to either shoot him to prevent his re-animation or leave him behind. The downloadable content Days relates stories of other survivors in the zombie apocalypse, starting at its onset and occurring concurrently with the first season.

The five stories culminate in a final scene on Day where Tavia Rashida Clendening discovers photos of the survivors on a billboard near the now-overrun truck stop, along with a map to a nearby location.

She finds the group and offers them sanctuary nearby. Bonnie accepts, with the others either accepting or refusing depending on either their past choices or whether Tavia successfully convinces them.

An additional episode, titled Days , was released in July as downloadable content , bridging the gap between the first and second season. It focuses on five new characters, and is presented in a nonlinear narrative style; players can approach the five stories in any order they choose.

In , the company secured the rights to two licensed movie properties from Universal Studios , resulting in Back to the Future: The Game and Jurassic Park: Dave Grossman called this one of the long-standing problems that adventure games had had, as games in the past would have otherwise had to wait for player input.

Telltale had approached Valve Corporation about using this concept for a Left 4 Dead spinoff game, another series that involved zombies, but these discussed failed to result in anything.

In February , Telltale announced deals with Warner Bros. During development of the game, Robert Kirkman and the comic publisher Skybound Entertainment worked with Telltale.

Connors stated that from a gameplay perspective, they had looked to games such as Heavy Rain and the Uncharted series as a basis for in-game cinematics , while the idea of giving the player choice was influenced by the Mass Effect series.

A major aspect in the writing The Walking Dead was the concept of death, whether for the player or non-player characters. Telltale itself was formed from many former LucasArts employees, who had previously written games where the player could not die.

The ultimate goal of introducing non-game-ending choices into the game was to make the player more invested in the story and more likely to avoid using the rewind feature.

Telltale spent a great deal of time to assure that no choice would appear to be punishing to the player, though ultimately "all choices are equally wrong", according to Whitta.

In some cases, the writers had to work around the established characters and chronology from the comic series. In the first episode, for example, the player is introduced to Hershel Greene, who is established in the comics as a bitter character due to witnessing his son Shawn turn into a walker in the early stages of the outbreak.

The major consequence aspect of the choice instead involves how Kenny feels towards Lee. One example is the character of Larry, who is introduced in the first episode as a hard-nosed jerk.

Based on the statistical feedback, Telltale recognized that most players would want to either abandon or kill Larry at the first opportunity, and as such, they created a conversation tree in episode two where Lilly goes some way to redeem Larry in the eyes of the player.

The idea was that this might influence the player when they must choose whether to help Kenny kill Larry, who may, or may not, have died from a heart attack and be on the verge of turning.

The writers also used the decision statistics from previous episodes to develop the direction of future ones. One example involved the death of Duck in the third episode.

In that episode, the player must choose to either kill Duck for Kenny, or have Kenny do it himself. In the fourth episode, Whitta wrote a scene where Kenny finds a similar-looking boy, who has starved to death in an attic and come back as a walker.

Again, the player is faced with the choice of whether to kill the boy themselves or have Kenny do it. They also included a third choice, in which the player would simply walk away, leaving the boy as a walker trapped in the attic, but this decision would harshly affect the disposition of the others characters towards Lee.

Sakai was told to not use symmetric expressions to help create more human-like expressions and help improve the realism of the game.

The game engine used for The Walking Dead was optimized so as to facilitate the multi-platform nature of the release, which included PCs , gaming consoles and mobile devices , with the aim of minimizing the work in porting.

In previous series developed by Telltale for multiple platforms, they had had difficulty in timing releases to reach all players at the same time.

Furthermore, they had designed the game such that the second through fifth episodes would be treated as downloadable content , allowing them to bypass slot scheduling and assuring same-day release on both PCs and consoles.

The first series proved successful, leading Telltale to begin development of a second episodic season. In February , Whitta suggested that there may also be some material released before the second season to tide players over until then.

A three episode mini-series, The Walking Dead: Michonne , based on the character Michonne , was released in February A New Frontier , was released on December 20, , with physical season pass disc released on February 7, The Final Season , is scheduled to premiere in The Walking Dead was originally announced as a five-episode series with approximately monthly releases as digital downloads for Microsoft Windows, OS X, Xbox , and PlayStation 3 systems.

Its release was slated for late , but it was ultimately pushed back to April The coin jackpot alone will appeal to many players, whilst the well proven theme and structure provide a reliable if not exactly original pleasing play experience and the minimum bet of 0.

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BILL MAHER Tells Comic Book Fans Grow Up & wishes them Dead Please be as spielanleitung bingo descriptive as possible and include details such as Browser type Chrome, Firefox, Views Read Edit View wo kann man am besten online casino spielen. Compendium Onea comic book that embody the first oz.online issues of the series by Robert Kirkman. Lee Everett voiced by Dave Fennoy [15]the lotto aus 6 aus 49 samstag protagonist of the series, is a native of Macon and a former university professor convicted for killing a state senator who was sleeping comdirect neukunden his wife. December 11, AU: Retrieved January 21, With xenosaga episode 1 casino time short, Lee assures the safety of the remaining survivors holland casino amsterdam west vacatures goes to rescue Clementine, held by a man who has blamed Lee directly for the death of his family. Lee helps teach Clementine how to survive in the chaotic world, and sacrifices himself to try to mamahd-com Clementine with her wettquoten. Retrieved 10 January December 19, Episode wm halbfinale 2019 Xbox WW: Retrieved March 14, Retrieved April 6, The game is the first of The Walking Dead video game series published by Telltale. Some characters from the original comic book series also make fussball live.com appearances. Bonnie accepts, with the others either accepting or refusing depending on either their past choices or whether Tavia successfully leipzig brokers casino them.

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Sakai was told to not use symmetric expressions to help create more human-like expressions and help improve the realism of the game. The game engine used for The Walking Dead was optimized so as to facilitate the multi-platform nature of the release, which included PCs , gaming consoles and mobile devices , with the aim of minimizing the work in porting.

In previous series developed by Telltale for multiple platforms, they had had difficulty in timing releases to reach all players at the same time.

Furthermore, they had designed the game such that the second through fifth episodes would be treated as downloadable content , allowing them to bypass slot scheduling and assuring same-day release on both PCs and consoles.

The first series proved successful, leading Telltale to begin development of a second episodic season. In February , Whitta suggested that there may also be some material released before the second season to tide players over until then.

A three episode mini-series, The Walking Dead: Michonne , based on the character Michonne , was released in February A New Frontier , was released on December 20, , with physical season pass disc released on February 7, The Final Season , is scheduled to premiere in The Walking Dead was originally announced as a five-episode series with approximately monthly releases as digital downloads for Microsoft Windows, OS X, Xbox , and PlayStation 3 systems.

Its release was slated for late , but it was ultimately pushed back to April Telltale later announced that they would provide a disc-based release of the complete game for these platforms on December 11, , after the release of the fifth episode.

Compendium One , a comic book that embody the first 48 issues of the series by Robert Kirkman. In March , Telltale announced that The Walking Dead will be ported to the PlayStation Vita , later revealed in June to be a retail release, including a special Vita bundle package that would include the game, the Days episode, and additional content.

It will includes the five episodes, the Days DLC episode, the original score and a behind-the-scenes feature.

Releases for the PlayStation 4 and Xbox One consoles were announced in May and released in October later that year.

The Walking Dead has received critical acclaim, with reviewers giving praise for the harsh emotional tone, the characters, story and the resemblance to the original comic book, although criticizing the graphical glitches.

The game received over 80 Game of the Year awards and many other awards. Aggregating review websites GameRankings and Metacritic gave the Xbox version The Walking Dead was a financial success, aided by the ease of digital distribution.

It also topped the sales charts for both PlayStation Network and Steam for a week. The Walking Dead has been described as representing a revitalization of the adventure game genre, [] which had been in decline since the mids.

Telltale Games was also named as "Studio of the Year". From Wikipedia, the free encyclopedia. Season One" redirects here. For the first season of the television series, see The Walking Dead season 1.

This article is about the Telltale game. For other video games based on the franchise, see The Walking Dead: Survival Instinct and The Walking Dead: April 24, EU: June 29, [4].

June 29, EU: December 11, AU: May 9, EU: October 14, EU: Graphic adventure Interactive drama. Season Two , The Walking Dead: Michonne , The Walking Dead: Around Every Corner sneaks over in October".

Episode 2 Available Today". Archived from the original on 4 July Retrieved 28 June The Game — Episode 5: No Time Left Review". Archived from the original on Retrieved 12 February Retrieved 8 August Retrieved 28 July John, The Walking Dead: Retrieved 30 August Retrieved 3 June Retrieved 5 August Retrieved 10 January All the time in the world".

Dissecting one of its stories at E3". Retrieved September 24, An Interview With Robert Kirkman". Retrieved February 23, The Wall Street Journal.

Retrieved July 20, The Complete First Season launches next week on Switch". Retrieved August 21, Episode 1 — A New Day Reviews".

Retrieved February 7, Episode 2 — Starved for Help Reviews". Episode 3 — Long Road Ahead Reviews". Episode 4 — Around Every Corner Reviews".

Episode 5 — No Time Left Reviews". The Game — Episode 3: Long Road Ahead Review". Episode 3 — Long Road Ahead Review".

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Lee helps teach Clementine how to survive in the chaotic world, and sacrifices himself to try to reunite Clementine with her parents.

Clementine continues to travel with other survivor groups for several years, eventually becoming the adoptive parent of the infant Alvin Jr.

AJ when his parents are killed. She has a run-in with a survival group known as the New Frontier that strips AJ from her, and she works with Javier Garcia to help rescue his family from the New Frontier and learns where AJ has been taken and makes plans to rescue him.

The games in The Walking Dead series eschew typical puzzles and exploration found in most adventure games and instead offer a stronger narrative and interaction with other characters.

The game mixes such scenes with more action-oriented ones based on quick time events to elicit excitement during the games. The series has been praised for its strong narratives and impact of player choices.

The first season was particularly noted as having been considered as revitalizing the waning adventure game genre, which had been languishing since around The Walking Dead series is based on the comic series of the same name.

As established in the comic and show, this is a result of a virus that all living humans possess that takes over the brain of the body once the person dies, and the only way to stop this is to destroy the brain.

The game series initially starts in Georgia, with the whole of the first season and the events of Days content taking place within the state.

The Walking Dead games follow the same point-and-click adventure game approach that other Telltale Games episodic series have followed. Within an episode, the player controls a protagonist as the story progresses through several scenes.

Within a scene, the player can move the character to explore the area, examine items, and initiate conversation trees with non-player characters; in these dialogs, the player has the option of selecting a number of options to reply to characters, including the option to stay silent.

Other scenes are based on cinematic elements using quick time events in which the player must hit a controller button or a keyboard command as indicated on screen to react to an event.

All choices made by the player in The Walking Dead are tracked by the game, and certain choices "determinants" will influence later scenes across the episodes and the series to date, when the player continues from the same saved game state.

For example, in the first episode of the first season, the player has an option to save one of two non-player characters from a walker attack; the other character is killed, while the surviving character will uniquely impact other aspects of the story.

Other times, selection of certain dialog options will influence the attitude of a non-player character towards the protagonist, and can manifest in later scenes as providing additional options for the player to select from.

Telltale Games tracks these decisions, including five main choices made during the course of each episode, allowing players to compare their choices to others.

At the onset of the zombie apocalypse, Lee Everett rescues young Clementine whose parents had traveled to Savannah prior to the apocalypse. They join with other survivors in Macon, Georgia to protect themselves from the undead, taking shelter in a defensible motel.

When their position is overrun by both walkers and scavengers, the group flees and heads towards Savannah hoping to find boats to flee the mainland.

Lee promises to reunite Clementine with her parents while teaching her rules of survival in this new world. In Savannah, they find no boats, and a strange man communicating to Clementine via walkie-talkie.

When Clementine goes missing, Lee in his panic searching is accidentally bitten by a walker. With his time short, Lee assures the safety of the remaining survivors and goes to rescue Clementine, held by a man who has blamed Lee directly for the death of his family.

Clementine drags a weakening Lee to a safe location, and Lee, in his final moments of rationality, directs her to find the other survivors, before telling her to kill him or leave him before he fully becomes a walker.

It focuses on five different protagonists and it serves as a bridge between Season 1 and Season 2. In the final scene, the survivors of each story are offered to be taken into a safe camp.

More than a year after the first game, Clementine is separated from the other survivors and forced to fend on her own.

She meets up with another group that are attempting to flee a man named Carver, who runs the human survivor camp at a strip mall, as alluded to in Days.

They come into another group, discovering that Kenny, one of the survivors that Clementine traveled with from the first season and who had lost his wife and son to walkers, has managed to survive.

In the midst of a walker attack, they are captured by Carver. Learning that a massive walker horde is approaching the strip mall and will readily overrun it, the group manages to escape with other prisoners, killing Carver in the process after he kills Alvin.

During their escape, a woman that Kenny had taken a romantic interest in is bitten by a walker, forcing Clementine to intercede to kill her before she can turn, angering Kenny.

Later, Rebecca dies after giving birth to a child, which they name Alvin Jr. Jane forces Clementine to see what Kenny has become from witnessing the deaths of his loved ones by faking the death of Alvin Jr.

The mini-series was originally scheduled to be released as downloadable content for Season 2. The third season of The Walking Dead launched with two episodes on December 20th of It takes place a few years after the second season, and includes a somewhat older Clementine along with AJ, the infant she rescues at the end of Season 2 who is now a toddler.

Interactive Entertainment will publish retail versions of Season 3 as part of a deal with Telltale for Batman that was released in August The older games also use the user interface elements developed for the third season as to provide a consistent interface to the players.

Telltale wanted to have the final season call back to what fans had praised about the first season, and knew they needed to make Clementine the focus.

With diminishing resources amid the apocalypse, Clementine and AJ find the importance of staying with communities of vital importance, meeting other characters who have little memory of the time before the downfall of society.

Clementine starts to teach AJ the essentials of survival as Lee had taught her. Telltale had initially considered writing a version of Clementine that had become more jaded, but found this was far too different from the established version of the character, and reworked her to be more sympathetic.

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